Cybiko Reborn
The CyBornOS is Gotthardts project to create a replacement sdk and operating system for the cybiko,
it uses the cygwin environment and gcc compilers to create programs that run directly on the
cybiko hardware. One of the main advantages of this is that, as the programs are no longer bytecode
interpreted, they can run much faster.
For more information on the CyBorn project check out the forums on DevCybiko and
the sourceforge homepage.
For guides to compiling programs using the cyborn tools see below:
The programs below contain instructions on compiling and sending to a cybiko.
CyBornOS programs and source code
Sensitive (Remix) (source included)
This is a clone of the Commodore 64 game of the same name. You must get from the start to the finish whilst
passing over and removing every tile. Trickier than it sounds, their are four screens to play.
This version is a port of the cybiko app, the changes include more speed, an extra level and
a cool background.
Download now
Elektra Slideshow (source included)
This is program displays five images from the Elektra movie, it uses the cvc/i compression routines
to decompress the images to the screen.
The PC program file2c is also include in the zip, this program converts a file into a 'C' array.
Download now
Bounce (source included)
This is a simple sprite test program. It uses 1byte/pixel to 4pixel/byte conversion routine
to bounce a sprite around the screen, it's a little slow but the method works.
Download now
Still on the drawing board...
Platform game
A simple scrolling platformer.
Tetris
Got a tetris game stuck in my head (Tetris + Cyborn = Tetron) so i had better make it at
some point.
Defender clone
Another test game to get horizontal scrolling and sprites working together....
StormPlayer Alpha / X / Prime / Plus / OS / 2005/ something....
A port of stormplayer to CyBorn would result in a massive speed increase, I would
probably also extend its features to cover basic file management. While Gotthardt is sorting out
device handling, i have time to solve the problem of what to actually call it....
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