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   STARSHIP COMMAND 
       by ssjx
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   Demo 3 25/03/06
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Introduction
------------

This is the latest demo of my Starship game, the aim is to make an elite/thrust mix. This has changed a lot since demo 2
and some bits have been removed for the moment.

The asteroid mining is gone for the moment but trading is pretty much working.

Controls
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Up 		Forward thrust
Down		Slow/Stop
Left/Right 	Rotate
Enter		Fire laser (not working)
Tab		Change menu option
Select		Select menu option
d 		Dock at a station (they are the squares..)
c 		Cargo list
s 		Shield On/Off
i 		Information Scanner On/Off
m		Map screen *
Escape		Exits menus/windows/game

Station:
b		Buy an item
s		Sell an item

* These options are more for testing and will change in later releases

Lower menu:

Cargo :		Cargo list
Status:		General info

My 'to do' list (this is pasted from 'starship.c')
---------------

To add:
- Get trading working using one standard interface, background images?
- Add a casino game (Hi/Lo 50/50 guessing?)
- Change look so not so similar to Stormplayer, Mac style? =Info=========
- More speed, see what could be pre-calced.
- 3D cut-scenes
  	- Hyper jump
	- Dock
	- Ships (garage?)
	- May need object importer (c4d>cybiko3d?)
	- Intro
- Other smarter ships
- A few (3 or 4) planets

To Fix:
- Other ships direction/rotis slighty wrong
- Stars seem a little odd rotating
- Reduce repeated functions, listers etc...
- Better map screen

Future:
- Cyborn version

Further information
-------------------

For more cybiko information, check out the following sites:

DevCybiko: http://cybiko.us

PlanetCybiko: http://planetcybiko.net (check out my blog there too!) 

Any comments about this program (or any other), just post a message on
either the DevCybiko or PlanetCybiko forums. You can also send me a personal
message on either forums to the username 'ssjx'.

Enjoy!
